Tortuga and the islands of the open sea
The world of Black Crown is Tortuga, the last free port, and the endless ocean around it, where islands appear as you sail. Here is what you will find in town and what awaits you on the islands.
Updated 12.11.2026Play for free
Tortuga — home of every pirate
Tortuga sits in the centre of the map. Here hulls are patched at the pier, ships and weapons are bought, loot is shared and rum flows in the taverns. The island is ringed by a green zone: nobody shoots near the town, so a newcomer can look around in peace.
The town is large: around two thousand houses spread over different districts — the terraces of the Upper Town, the craftsmen’s quarter, an arcaded trade street, harbour quarters, wealthy houses and farmsteads outside the walls. Cobbled streets, tiled roofs and whitewashed walls, fishermen’s huts by the shore, a chapel beyond the town and an overgrown mountain above it all. At night the windows glow.


Shops, taverns and the market
- The shipyard by the main pier — ships, upgrades, looks and sail colours.
- The gunsmith “Powder & Steel” — a pistol; everyone carries a sabre from day one.
- The tailor “Silk & Velvet” — choose your gender, outfits and costumes; you try an outfit on in 3D before buying.
- The “Wonder Shop” — fireworks over the harbour.
- Ten signposted shops — the Golden Lily, the Compass Rose, the Green Phial, the Wine Cellar, Shot and Rope, the Hat Yard and more — potions, wine, planks, smoked fish, jewellery to give as gifts and hats.
- The market: traders’ stalls on the square by the pier; street stalls let you grab a snack and heal up.
- Taverns — the Drunken Kraken, the Three Hanged Men, the Blue Parrot, the Old Bosun and others: rum and rest between voyages.
So you never get lost, the game has a mini-map and a “Where to buy” directory: pick a place and the game guides you through the streets.


Horses, quests and harbour life
There are five stables in town: you can rent a horse, a chariot, a coach, a calash or a wagon, or buy a horse of your own for good — it follows its owner and is faster than a rented one. Slewing cranes and porters work in the harbour, and merchant ships come alongside the piers.
A quest board hangs by the main pier: tasks change every 30 minutes, and the storyline “The Missing Navigator” plays out in five steps. You can fish with a rod at the water’s edge or from your deck. For adult players (18+) the town has merry houses with music and dancing — with no explicit scenes.


Islands of the open sea
Beyond the horizon there are six kinds of islands: cliff forts, fishing villages, smoking volcanoes, sandbars with old wrecks, smugglers’ coves and desert islands. The map never ends — new islands appear as you sail. Drop anchor near the shore and go ashore.
- Chests — one to three per island, deeper inland; they refill over time.
- Beach finds — cargo crates and wreckage: doubloons, planks, ropes and sometimes rum.
- Fruit palms and caches — a cache holds more doubloons, and sometimes rum and fireworks.
- Villages and forts — fishermen live in the villages, and royal guards in red coats stand in the forts; they do not attack.


Treasure, colonies and your own island
Islands carry landmarks that lead to buried treasure. A chest you find rises from its pit in a glow of light and fireworks, and the loot is shared among the whole crew.
Far from Tortuga lie colonies — large walled towns with a gate, a square, a market, a church and a harbour. You can also buy an island and develop it: build houses and a battery and post guards — this part of the game is growing fast.
How to reach distant islands without losing your ship on the way is covered in Sea battles and boarding; where a newcomer should start is in How to play.


